Research and Development

An interesting category for me (for anyone).
There are currently 3 items in the Research and Development category. Back to Portfolio.

Part of my contract at Monash University required me to be active in 'research'. This basically meant that I needed to be reading a lot of academic literature, writing about it whilst suggesting issues, holes, or potential improvements to systems, frameworks, technology, theories or whatever else may be relevant.

When stumbling across an idea worthy of exploring, often it was necessary to develop a practical example or a prototype of the system (this was the part I really enjoyed) using the theory/framework being presented. The process and any results uncovered would be documented and then if good enough - published at a worthy conference as part of its proceedings.

Whilst at Monash I (in conjunction with other academics) was able to publish 3 papers at three different international conferences (see my CV for further information).

Machinima (2004)

Description: During my studies at Monash University I obtained a degree in Master of Information Technology of which I wrote a thesis on the use of Machinima (Machine-Cinema: real time animation typically created from an electronic game engine) to aid in the development of scenario visualisation for e-training applications. This research also provided me with my first official publication at an IEEE ITRE Conference in London. Practical development was based on OHS: Forklift Safety scenarios.

Tools: All original content developed using Photoshop and Alias Maya and integrated into Epic Games Unreal Tournament 2004 game engine for scripted performance of events and final playback.


Video Time Stamp (2005)

Description: As joint author to a paper submitted to the InSITE 2006 Conference in Manchester, this research investigates the development and benefits associated to a multimedia tool that records time stamp assessment information for video captured student assessment items (Presentations, Interviews and Seminars) for educational purposes.

Tools: This prototype application was built with Macromedia Director utilising the v12 Database Engine.


Voice Recognition (2005)

Description: As joint author to a paper accepted at the 17th IRMA Conference in Washington, this research investigates the beneficial nature of Voice Recognition technology in interactive scenarios and games for children under the age of 6 years as means of increasing cognitive development and environmental awareness.

Tools: This prototype application was built with Macromedia Director utilising its real-time 3d engine, and the Chant Speechkit plugin. 3D Content was created using Alias Maya.