3D Visualisation

3D Design and Visualisation has always been a hobby of mine.
There are currently 10 items in the 3D Visualisation category. Back to Portfolio.

Everybody loves 3D; and it's even more rewarding when the work is your own. I haven't had the pleasure of doing a lot of 3D work in recent years, but I do not intend on dismissing the skill set. 3D always comes in handy - even it is for 2D Design or Digital Imaging purposes.

I originally started tinkering around in apps like Bryce 3D. Soon after I was introduced to Newtek's Lightwave 3D. I also tried my hand at 3D Studio Max - but lately, if I had to choose a tool - the answer would undoubtedly be Alias' (I guess I should now address it as Autodesk's) Maya.

Winfield Blue (2003)

Description: An old habit. Thankfully no longer. Skill Development.

Tools: Modelled, textured and rendered using Lightwave 3D. Texture maps scanned and modified in Adobe Photoshop. Global Illumination used to light the scene. No post modification.


Clock (2003)

Description: The recreation and glorification of an old, cheap, plastic clock I had lying around the house. Skill development.

Tools: Modelled, textured and rendered using Lightwave 3D. Texture maps scanned and modified in Adobe Photoshop. Global Illumination used to light the scene. No post modification.


Character Designs (a) (2004)

Description: Game characters modelled for a modification of the Star Wars Jedi Knight II computer game based on the Quake III engine. Some character concepts are my own, others were from team members. All models were created by myself.

Tools: Alias Maya. Global Illumination. Modelled from reference images. Minimum Polycount: 1000 triangles. Maximum Polycount: 2500 triangles.


Character Designs (b) (2004)

Description: Game characters modelled for a modification of the Star Wars Jedi Knight II computer game based on the Quake III engine. Some character concepts are my own, others were from team members. All models were created by myself.

Tools: Alias Maya. Global Illumination. Modelled from reference images. Minimum Polycount: 1000 triangles. Maximum Polycount: 2500 triangles.


Cottage (2003)

Description: Experimenting with the Sasquatch plugin for Lightwave 3D. Skill Development.

Tools: Modelled, textured and rendered using Lightwave 3D. Texture maps created using Adobe Photoshop. Grass and Leaves generated using the Sasquatch Lightwave plugin. No post modification.


Falls and Lake (2003)

Description: Skill Development. Displacement maps, Sasquatch Plugin, running water techniques.

Tools: Lightwave and Photoshop. No post modifications.


Nokia Mobile Phone (2002)

Description: My first mobile phone. Used eventually for a Shockwave 3D real-time interactive application. Skill development.

Tools: Photoshop and Lightwave. Global Illumination used in render. No post modifications.


Temple (2002)

Description: Skill Development. Historic Architecture.

Tools: Lightwave. Global Illumination. No post modifications.


Robot (2001)

Description: A short demonstration video developed to aid in the teaching of a 3D unit taught at Monash University for the Bachelor of Multimedia.

Tools: Photoshop and Lightwave. No post modifications.


Lavalamp (1999)

Description: Experimenting with lighting techniques; flares, volumetric and ambient.

Tools: Modelled, textured and rendered using Lightwave 3D. Texture maps created using Adobe Photoshop. No post modification.